Oubli du guerrier dans le patch note

Oubli du guerrier dans le patch note

in Bugs des forums et sites web

Posted by: Forlt.6207

Forlt.6207

A moins que je ne trompe, les changements faits sur le guerrier ne sont pas mis dans le patch note, ça serait sympa pour nous les guerriers de connaître tout les changements, merci bien.

Oubli du guerrier dans le patch note

in Bugs des forums et sites web

Posted by: Markus.9084

Markus.9084

Y’a pas que le guerrier qui soit absent, mais également une bonne partie de la fin.

Un peu de professionnalisme svp. Relire un post avant de valider n’a jamais fait de mal à personne..

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Black Powder:
Increased the interval between pulses to 2 seconds. Reduced the duration of blind to 2 seconds.
Unload:
Increased the speed of this skill by 20%.
Signet of Malice:
Fixed a bug that caused the passive healing amount displayed on the skill fact to be lower than the actual healing amount.
Choking Gas:
This skill now deals a small amount of damage on the initial impact.
Flanking Strike:
This skill now must successfully hit a target before giving the thief access to Larcenous Strike. Initiative cost has been increased to 4.
Larcenous Strike:
Initiative cost of this skill has been reduced to 1.
The Ripper:
This skill now pierces. Increased the damage of this skill by 40%. Increased the speed of this skill by 50%.
Deadly Strike:
This skill now cleaves, hitting up to 3 targets. Increased the speed of this skill by 33%.
Needle Trap:
Increased the damage of this trap by 10%. Added 3 stacks of bleeding for 3 seconds on hit.
Ambush:
Increased the speed of the ranged thief’s unload skill by 20%.
Thieves Guild:
Increased the speed of the ranged thief’s unload skill by 20%.
Hidden Thief: Fixed a bug that caused the stealth from this trait to be applied before the attack from Mug, causing this trait combination to always reveal the thief.

Warrior
Adrenaline:
Increased the adrenaline decay rate when out of combat by 100%.
Adrenaline now begins to decay the moment combat ends.
Adrenaline now displays as a numerical value (X out of 30 strikes) rather than a vague percentage.
Adrenaline Burst Skills:
Using these skills now causes adrenaline to be spent even if the skill fails to hit.
Rousing Resilience:
Increased duration to 8 seconds.
Burst Mastery:
Updated description and functionality to restore adrenaline on burst skill use rather than reducing the adrenaline cost of burst skills.
Brawler’s Recovery:
Brawler’s Recovery now removes any condition on weapon swap.
Arcing Slice:
Lowered base damage by 8%.
Updated animation for this skill.
Increased number of targets hit by this skill to 5.
This skill now deals 50% more damage to foes below 50% health.
Hundred Blades:
Lowered damage of initial strikes by 5% each. Final strike remains unchanged.
Whirlwind Attack:
Lowered damage of each strike by 5%.
Signet of Rage:
Increased passive adrenaline gain effect by 100%.
Reduced duration of might, fury, and swiftness from 30 seconds to 25 seconds.
Bleeding Shot:
This skill has been renamed Fierce Shot.
This skill no longer inflicts bleeding.
Increased damage by 22%.
This skill now generates an extra strike of adrenaline against vulnerable foes.
Whirling Axe:
Reduced recharge to 15 seconds. Increased damage by 17%.
Fixed a bug that caused this skill to continue to channel while dodging.
Pulverize:
Reduced casting time by 25%.
Counterblow:
Updated this skill to consistently grant 6 adrenaline if it completes and 0 adrenaline if it is cancelled.
Adrenaline Rush:
This skill now always grants 3 adrenaline.
_

Les Fanatiques de la Bière [FB]
Roaming & trolling since 2005

Oubli du guerrier dans le patch note

in Bugs des forums et sites web

Posted by: Markus.9084

Markus.9084

Riposte:
Updated this skill to consistently grant 6 adrenaline if it completes and 0 adrenaline if it is cancelled.
Parry:
Updated this skill to consistently grant 6 adrenaline if it completes and 0 adrenaline if it is cancelled.
Impale:
Lowered the duration of torment from 12 seconds to 8 seconds.
Signet of Might:
Activating this signet now makes all attacks unblockable for 6 seconds.
Berserker’s Stance:
Lowered adrenaline gain per pulse by 40%. Added skill facts to show the number of pulses and the adrenaline gain per pulse.
Sprint:
This skill no longer attacks, but it now ignores the movement penalties from chilled and crippled conditions.
Rampage:
This transform no longer increases power levels exponentially. The damage of skills in this transform has been adjusted to compensate.
This transformation now gives 25% damage reduction.
This transformation now reduces the duration of immobilized, crippled, and chilled by 33%.
Throw Boulder:
Increased projectile speed by 33%.
Arcing Arrow:
Fixed an issue that caused the combo interact to incorrectly display at the start of the ability.
Combustive Shot:
Fixed a bug that caused the field to be created at the maximum range of the ability rather than at the point which the missile landed.
Reckless Dodge:
Updated the skill description to accurately describe its effect.
Counterblow:
Fixed a bug where this skill had a shorter cooldown if activated less than half a second before blocking.
Cleansing Ire:
Updated the description to clarify that conditions are only removed if the burst skill hits.
Building Momentum:
Updated the description to clarify that endurance is only restored if the burst skill hits.
Healing Surge:
Fixed a bug that caused this skill to heal for more than the listed value when adrenaline was at stage 0.
Empower Allies:
Fixed a bug that caused the buff from this trait to display the icon for Tactics II instead of Tactics VIII as appropriate.
_

Les Fanatiques de la Bière [FB]
Roaming & trolling since 2005

Oubli du guerrier dans le patch note

in Bugs des forums et sites web

Posted by: Markus.9084

Markus.9084

Racial Skills

Asura
Power Suit:
This transform no longer increases power levels exponentially. The damage of skills in this transform has been adjusted to compensate.

Human
Avatar of Melandru:
This transform no longer increases power levels exponentially. The damage of skills in this transform has been adjusted to compensate.
Norn
Norn Transforms:
These transforms no longer increase power levels exponentially. The damage of skills in these transforms has been adjusted to compensate.
Charge (Bear Form):
Reduced dash speed by approximately 40%.
This skill will no longer deal damage if the character’s position does not change significantly (for example, running against a wall).
Reduced damage to nearby foes while charging by 80%.
Increased damage of final strike by 100%.
This skill now ignores the movement penalties from chilled and crippled conditions.
Dash (Snow Leopard Form):
Reduced dash speed by approximately 40%.
This skill will no longer deal damage if the character’s position does not change significantly (for example, running against a wall).
Reduced damage to nearby foes while charging by 80%.
Increased damage of final strike by 100%.
This skill now ignores the movement penalties from chilled and crippled conditions.
Structured Player vs. Player
Fixed a bug where repair kits and spirit orbs were sometimes not visible on the map.
PvP Sigils Added:
Bursting: Condition damage is increased by 6%.
Impact: Deal 10% bonus damage to stunned or knocked-down enemies.

PvP Runes Added:
Rune of Resistance (PvP):
+25 Toughness
-5% Incoming Condition Duration
+50 Toughness
-10% Incoming Condition Duration
+100 Toughness
When you activate a signet skill, you gain aegis for 8 seconds. (30-second cooldown)
Rune of Altruism (PvP):
+25 Healing
When you use a healing skill, grant 3 stacks of might to nearby allies for 8 seconds. (10-second cooldown)
+50 Healing
+10% Boon Duration
+100 Healing
When you use a healing skill, grant fury to nearby allies for 5 seconds. (10-second cooldown)

PvP Amulet Added:
Assassin:
+650 Power
+932 Precision
+650 Ferocity

World vs. World
Dead players can no longer linger on the ground indefinitely and will be forced to respawn at a portal keep after 5 minutes.
Players can now continue gaining world experience rank rewards after reaching rank 10,000. However, they will gain no additional WvW ability points.
Area-of-effect revive skills no longer revive NPCs from dead.
Players no longer get stuck in siege weapons for a few seconds after building them.
Fixed an issue that prevented objective upgrade events from displaying after a new build.

All boons are now removed when entering a siege golem.

World vs. World dialog polish:
Fixed stretched texture on travel buttons.
Travel buttons now accurately reflect status, including being disabled if clicking the button would fail.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
The Miniature Chieftain Utahein and Miniature Svanir 2-pack has been added for a limited time to the Toys category of the Gem Store for 700 gems.
Random Mini 3-packs from Set 1, Set 2, and Set 3 are all available for a limited time in the Toys category of the Gem Store for 300 gems.
Improvements
Black Lion Chest Changes:
Removed the following items from Black Lion Chests:
Scroll of Knowledge (+1 skill point)
Essence of Luck (50)
Essence of Luck (100)
Basic Dye Pack drops rates have been reduced by half.
Added the following items as uncommon drops from Black Lion Chests:
Flame Dye Kit
Frost Dye Kit
Deathly Dye Kit
Toxic Dye Kit
Metallurgic Dye Kit
Lion’s Arch Survivor Dye Kit
Lion’s Arch Commemorative Dye Kit
Heavy Crafting Bag
Large Crafting Bag
Medium Crafting Bag
Utility Primer
Weapon Tickets and Weapon Ticket Scraps have increased drop rates.
All minis, backpacks, endless tonics, and permanent contracts have slightly increased drop rates.

Les Fanatiques de la Bière [FB]
Roaming & trolling since 2005

Oubli du guerrier dans le patch note

in Bugs des forums et sites web

Posted by: Stephanie Bourguet

Stephanie Bourguet

Chargée de Communauté Francophone

Bonjour,

Cette partie des notes avait disparu en raison d’une limitation du nombre caractères acceptés dans un même message sur le forum. Cela a été corrigé,

Merci pour vos retours à ce sujet.