SweetFX, demande de statut clair
in Problèmes de compte et assistance technique
Posted by: dotkom.2134
Q :
Bonjour,
Suite à une recherche sur le forum concernant l’utilisation de SweetFX, je n’ai pas réussi à obtenir de réponse clair sur la possibilité ou non d’utiliser ce programme tier sans risque.
En effet, la réponse d’Areanet à ce sujet est de se reporterà la politique générale (cf. https://forum-fr.gw2archive.eu/forum/support/tech/SweetFX/first#post105266):
-Est-ce que ce programme vous permet de jouer plus vite, mieux, plus longtemps ou de façon plus précise que quelqu’un qui ne l’utiliserait pas ?
-Est-ce que ce programme vous permet de ‘jouer’ quand vous n’êtes pas devant votre ordinateur ?
-Est-ce que ce programme vous permet d’obtenir des récompenses que vous ne méritez pas ?
A ces trois questions, j’estime que je peux répondre non.
En effet, SweetFX modifie le rendu graphique de jeu et modifie l’anti-aliasing. Le seul impact, en tout cas avec mon utilisation, est un rendu qui sublime encore plus le jeu.
Cependant, je ne sais pas si ce programme pourrait-être utilisé pour augmenter les performances des joueurs, ne connaissant pas l’intégralité des possibilités offerte par le logiciel (à priori non, mais sait-on jamais).
J’ai cru comprendre que sur ce type de programme (ENB je crois), des bans avaient déjà été effectués sur d’autres jeux, notamment car les gens pouvaient afficher en surbrillance les ennemis par exempl, facilitant la progression en PvP.
Ainsi, j’aimerai savoir si je peux continuer à utiliser SweetFX en toute sécurité, et si je peux le conseiller à d’autres.
Pour informations, un extrait du readme pour plus d’information sur le programme est présent à la fin de ce post.
J’invite bien sûr l’équipe technique d’Areanet à me contacter s’il veulent plus d’informations ou que je leur transmette les fichiers en question.
Merci pour vos futures informations,
Cordialement,
Tok Hay
EXTRAIT DU README:
– Version 1.3
SweetFX is a universal image improvement and tweaking mod,
that works with almost any 32bit DirectX 9, 10 or 11 game or application.
It’s goal it provide similar tools to games in realtime, as video processing software provides for movies and videos.
Effects included:
- SMAA Anti-aliasing : Anti-aliases the image using the SMAA technique – see http://www.iryoku.com/smaa/
- LumaSharpen : Sharpens the image, making details easier to see
- Bloom : Makes strong lights bleed their light into their surroundings
- HDR : Mimics an HDR tonemapped look
- Technicolor : Makes the image look like it was processed using a three-strip Technicolor process – see http://en.wikipedia.org/wiki/Technicolor
- Cineon DPX : Makes the image look like it was converted from film to Cineon DPX. Can be used to create a “sunny” look.
- Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
- Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
- Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
- Curves : Contrast adjustments using S-curves.
- Sepia : Sepia tones the image – see http://en.wikipedia.org/wiki/Sepia_tone#Sepia_toning
- Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. – see http://en.wikipedia.org/wiki/Vignetting )
- Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts – see http://en.wikipedia.org/wiki/Dithering#Digital_photography_and_image_processing )
- Splitscreen : Enables the before-and-after splitscreen comparison mode.
You can find new releases of SweetFX in it’s thread on the Guru3d forums :
http://forums.guru3d.com/showthread.php?t=368880
/—————————————————————————————-.
/ Installation /
’—————————————————————————————-/
1) Extract or copy all the files into the directory of a game exe (keeping the file structure intact).
The installed files are:
d3d9.dll – DirectX 9 proxy dll that will inject shaders into DirectX 9 games
d3d9.fx – DirectX 9 specific shader code
dxgi.dll – DirectX 10/11 proxy dll that will inject shaders into DirectX 10/11 games
dxgi.fx – DirectX 10/11 specific shader code
injector.ini – Settings for the shader injector dlls – you can reconfigure the keys used in this file
SweetFX readme.txt – This readme
SweetFX_preset.txt – You can choose which settings file to load here – default is to load SweetFX_settings.txt
SweetFX_settings.txt – SweetFX settings. Effects can be turned on and off here, and their settings can be tweaked.
SweetFX/ (directory) – The SweetFX subdirectory. All the shaders, except d3d9.fx and dxgi.fx are stored here.
|- /Presets/ – Presets are stored here.
‘- /Game_Compability.txt – Can’t make SweetFX work with a game? – You can find help here.
log.log – This logfile is not installed, but will be created when the DirectX proxy dll runs. If something goes wrong, this file will usually tell you why.
Some games require special attention – You can find a list of those and instructions on how to get them working with SweetFX in SweetFX/Game_Compability.txt
If you encounter a game not in the list that requires more effect to work with SweetFX, post about it in the official thread on Guru3d : http://forums.guru3d.com/showthread.php?t=368880
2) Install the latest DirectX update if you haven’t already
Last I looked it was here : http://www.microsoft.com/en-us/download/details.aspx?id=35
(You don’t need any of the other stuff Microsoft tries to push – just DirectX)
/—————————————————————————————-.
/ Usage /
’—————————————————————————————-/
It will automatically run when you start the DirectX 9, 10 or 11 game that you added SweetFX to.
If you want to run different game with SweetFX then you need to install to that games directory too.
It does not modify any game files either on disk or in memory.
Instead it uses a custom Direct3D runtime dll which the most DirectX games will call.
(Modéré par dotkom.2134)