Après la state of the game d’avril, un résumé a été publié :
SotG notes in text form for those too lazy to watch the full video!
General Skills
-Confusion and retaliation split for PvE/sPvP/WvWvW
-Retaliation damage will now show on the UI similar to how confusion works, devs want retaliation to be more short and bursty than a long uptime buff. Say fields are a reason for the high uptime.
-Passive signet stat increase cap changed to 180 from 90. Some actives will be changed.
-Happy with haste changes. Negative haste effects are reduced, duration increased slightly. Want to slow down the pace of the game.
Warrior
-Want the warrior to focus on either CC or damage, and have team mates cover the option they do not choose.
-New trait: Dogged March. Replaces Turtle’s Defense. Reduces cripple, immobilize, and chill durations by 33%, and gives a small amount of regeneration when hit by these conditions.
-New trait: Burst Mastery. Combines both grandmaster Discipline traits. Reduces burst skill recharge and adrenaline used.
-New trait: Discharge of the Empowered. Grandmaster Discipline. Increases damage to target by 3% for each unique boon on them.
-Signet of Might’s active now causes the next 3 attacks to be unblockable.
Thief
-Want the thief to be more survivable and versatile.
-Reducing their overall burst, but still wants them to be the best burst class.
-In the future, may increase base damage slightly so thieves can trait a bit more defensive
-Wants to increase thief mobility. Possibly cause steal to work as shadow step if nothing is targeted.
-Some traits may be compressed together in the future.
-Mug can no longer crit, but also heals for 2000 + healing power.
-Flanking Strike has improved animation that better tracks the target, now costs 3 initiative
-Larcenous Strike added as a follow up to Flanking Strike. If it lands, this hit will steal one boon from the target. Costs 1 initiative. May consider traits in the future to share this boon with the team.
Ranger
-All pets have increased vitality and toughness.
-Pet F2 abilities now have much faster activation times, and pet AI has been improved
-May consider making other pet abilities controllable as an option in the future, but don’t want to overwhelm new players
-Pet leash range may be decreased in the future.
-Spirit health increased
-Spiritual Knowledge trait now gives spirits a total 70% chance to proc
Elementalist
-Want to bring down cantrip Ele without affecting lesser used builds
-May buff staff in future patch
-Mist Form: Can no longer use utilities and heals while active
-Ride the Lightning: Now a 40s recharge if nothing is hit, 20s recharge if target is hit
-Signet of Restoration: Passive heal slightly reduced
-Cleansing Waters: Now removes 1 condition with a 5s CD
-Swirling Winds no longer blocks trebuchet shots
-Glyph of Storms air and earth durations slightly increased
Engineer
-Want to diversify builds
-Grenades may be slightly reduced in future patch.
-Bombs, turrets, and gadgets may be buffed in future patch.
-Healing Turret: Initial heal reduced, overcharge and passive heal increased. Overcharge now drops a water field, cures conditions, and has a 20s recharge.
-Incendiary Powder: 4s of burning every 10s with a 100% chance.
-Elixir S: Can no longer use utilities and heals while active
Badding up tourneys since 2012
Mesmer
-Mostly bug fixes
-Points will now decap while Distortion is active and the mesmer is alone on point
-Moa Morph now usable on the move. Reduced the distance traveled for Flee (Moa form 5)
-Mantra cast time reduced from 3.25s to 2.75s
-Illusion of Life cast time may be slightly increased in future patch
Necromancer
-Corrupt Boon and Epidemic are both unblockable, but still require LoS
-Flesh Wurm and Flesh Golem have increased health
-New empty slot on death shroud. This will have a new condition in the future. Considering a dark themed dot similar to poison that does damage with an adverse effect.
Guardian
-Did not want to bring down with the boon hate changes in place
-Spirit weapon health increased
-Sanctuary and Shield of Absorption no longer block treb shots
-Want to improve traits as a whole in the future
Tourney Changes
-Spectator Mode: Watch anyone, see their entire build and equipment setup. Devs want to focus on shoutcast tools to help promote community.
-Leaderboards: Ability to search for friends and people, possibly provide an API for external websites.
-“Very aware of” the need to split premade and solo queue, looking at this for the future.
Spirit Watch
-Initial orb spawn delayed for 10 seconds
-Ride the lightning distance reduced while carrying the orb
-Invulnerability skills will now cause the orb to be dropped
-Channel time to grab the orb increased from 2s to 3s
Future Changes
-Want to add a solo queue
-Want to work on progression, especially for new players, to give others incentive to play. Revamped reward system
-Really want to aid shoutcasters. They seem to want to give the community the tools needed to promote involvement, host their own tournaments, etc.
-Have plans to “do more things” directly with the community, but did not comment on what or how.
SI on traduit, on remarquer une chose essentielle :
- Le war va devenir très dps ( et dire que j’ai des amis qui OS déjà avec cent lames ……premier GG anet)
*le voleur va devenir plus résistant et dans le futur ils vont augmenter les dégats de base du voleur pour qu’il se concentre plus sur sa résistance ( WTF ???? )
*Les pets du rodeur sont ups en vie et en robustesse
- Elementaliste va devenir la classe la plus inutile du jeu, je m’explique :
-Ride the Lightning: Maintenant, une recharge de 40 sec si rien n’est touché, et 20s de recharge si la cible est touchée ( ça c’est moche mais c’est pas finis!)
-Nettoyage des eaux: Maintenant, enlève 1 condition avec un CD de 5s
-Sceau de restauration: guérison Passif légèrement réduit
-forme vaporeuse : on ne peut plus utiliser de compétence en ayant celle-ci activé ( en gros au revoir les tank elems ……)
- Ingénieur :
-Les grenades peuvent être légèrement réduits dans le patch futur.
-Bombes, des tourelles, et les gadgets peuvent être buff dans le patch futur.
-Healing Tourelle: guérison initiale réduite, mais surcharge et guérison passive augmenté. Surcharge provoque une zone de combo d’eau, les conditions de remèdes, et a un temps de recharge de 20 sec.
-Poudre incendiaire: 4s de brûlure toutes les 10 secondes avec une probabilité de 100%
- Envouteur :
-Surtout corrections de bugs
forme de moa maintenant utilisable en déplacement. Réduit la distance parcourue pour Fuir (compétence 5 sous moa 5)
-Mantra-temps d’incantation réduit de 3.25s à 2.75s
-Incantation des illusions de vie peut être augmenté dans la prochaine maj
- Nécromancien :
-golem de chair a sa vie augmenté
-épidémie est imparable, mais nécessitent encore LoS
-Nnouvelle emplacement vide sur linceul de mort. Cela aura une nouvelle condition à l’avenir.
- Gardien :
-la santé des armes esprits a augmenté
-amélioration des traits dans l’ensemble à l’avenir
Conclusion : globalement les classes sont ups sauf les elems, apparament les devs ont décidé de les rayer des professions jouables :
1) ils ont supprimés l’intérêt de l’elem pour le roaming
2) le tank elem est a rayé des builds jouable
bref merci Anet!